| Developer | Shauns Games LLC (Solo — 1 developer) |
| Location | Irvine, California, USA |
| Engine | Unreal Engine 5 |
| Platform | PC (Steam) |
| Release | Early Access — Late 2026 |
| Genre | Psychological Horror / Walking Sim |
| Perspective | First-Person |
| Players | Single-Player |
| Session Length | ~2.5 hours (one in-game workday) |
| Endings | 6 (one requires community collaboration) |
| Website | shaunsgames.com |
| Press Contact | [email protected] |
Protocol: Robot is a first-person psychological horror game about working a full shift at a warm, pleasant, aggressively branded robotics corporation. Each session runs approximately 2.5 real-time hours — a complete 8-hour workday compressed to a single sitting. You clean floors, file reports, eat lunch, and wave hello to your coworkers.
You have undergone a voluntary severance procedure that splits your consciousness into two: a Work Self who exists only in the facility and has no memory of life outside, and a Home Self who returns each evening feeling inexplicably refreshed with no memory of the day. The company calls this a wellness benefit. You signed the forms.
The facility's AI — Protocol — adapts between sessions based on the player's behavioral data. Cameras shift toward blind spots. Guard routes tighten around exploited windows. The player who masters evasion teaches Protocol how to detect them. This is never confirmed. It is only inferred.
Every save generates a new employee: a different role, arrival time, coworker set, and starting conditions. The building is always the same. The experience is not.
The Facility Learns — Protocol's surveillance AI reads behavioral data between sessions and adapts. Mastering evasion makes the player a better teacher.
Every Save Is a Different Person — Role, schedule, coworker relationships, and access vary each playthrough. Janitor. Technician. Data clerk. Each opens different parts of the building and different pieces of the truth.
The Horror Is Never Announced — No jump scares. No monsters. The horror accumulates in the gap between what the facility tells you and what you can see for yourself.
Six Endings — Ranging from quietly compliant to deeply wrong. One ending has never been found. It requires more than one person.